11/16/2023 0 Comments Dnd 5e linguist featMaybe characters know enough language to have a basic conversation, but their lack of true understanding hurts them when nuance of dialect is important. The bonuses apply to all languages that the character knows, not just the three new ones.Ī little stick: Make not knowing languages inconvenient To give the Linguist feat a bit more bite, house rule it so that the player also gets a +1 linguist bonus to Diplomacy checks when speaking to a person in their native tongue and a +1 linguist bonus to History checks when recalling information about that culture. For example, don't just tell them that the elf is angry explain that the idiom the elf is using goes something like "I wouldn't waste a second on you," and because elves live hundreds of years, this is much more meaningful than if a human said it. If a character "knows" a language, explain linguistic quirks to the player. Ancient books full of writing in these languages contain long forgotten secrets! Another way to think of this: the old "Common" language is really a mash-up of useful human, elven, and dwarven words and grammar.Ī little carrot: Make knowing languages usefulĮmphasize the importance of being able to read exotic languages like Draconian and Infernal. Probably the major races all speak a smattering of each other's languages. Which languages are common depends on your setting. You want to emphasis complexity in culture, but you don't want to annoy players. "Hand signal" role-play is only fun the first time. If you make language use essential, then you run the risk of frustrating players when they cannot communicate with NPCs. If languages are useful in your campaign, then the feat will be desirable. As written, the Linguist feat seems to be a poor choice for most players in most campaigns.
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